Parallels: A Formalist and Sociological Analysis of Until Then
- deskvalor
- Mar 26
- 5 min read
By: Azriel Omalza

Introduction
Until Then is a video game released in June 2024 by Polychroma Games, an indie game studio based in the Philippines. The setting of the game is inside the Philippines, particularly in Metro Manila. The game allows the player to walk in a 2D environment while being able to interact with it such as talking to people or commenting on certain physical details.
This game gives the opportunity for a detailed analysis of the visual elements designed by the developers. Through the formalist and sociological lens, the visuals will be analyzed to reveal the developers' interpretation, perspective, observations, motivations, and approach in accurately depicting the Philippines' culture and environment, in how it captures both its beauty and its challenges.
Body
In the opening scene of the game, the main character, named “Mark” wakes up and gets ready for school, the game shows his daily routine of commuting from his home to his school. The sidewalk in this scene is a replica of 977 Aurora Blvd, Project 3, Quezon City, as seen below in Figures 2 and 3.


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Figure 2 Figure 3 Replica of the real life location. (Polychroma Games, 2024b) Google Street View of Aurora Blvd (Google, 2024)
The entire sequence starts from Figure 2 until Mark boards a train at Katipunan Station. Throughout this part of the opening scene, the game already indicates two major problems in the Philippines: environmental degradation and urban waste accumulation.
Firstly, as seen in Figure 2, tucked behind the terminal is a single foam food container and a water bottle. As the player progresses further, the amount of food-related urban waste only increases, ranging from soda cans to dropped ice cream. Secondly, there are clear problems in waste management. For instance, trash bags are stacked on top of each other beside a pole, and some are already full, causing litter to spill over. Additionally, train receipts are scattered on the floor, and a dead rat is visible.
Later in the story, Mark goes to a hospital to join a friend on a visit. Later in the sequence, Mark is shown walking through a hallway of the hospital, as depicted in Figures 4 and 5.


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